Conclusion
For any project that I do, I always divide it into smaller parts first and then apply a simple linear approach to each part one after another that is: start one with primary idea -> finish primary idea -> experiment with small details -> finalize -> next part Fortunately, for this project, the part division was already done as each animation was separate and I took one animation, applied this approach then moved onto the next one. I enjoyed working on the project very much because of the variety of ideas I was able to try and experiment with within such a short time and scope. With more time I'd take two things further: facial animation, and a final cloth pass. But I'm happy with where the set landed as a complete gameplay pack. Like I described during my journey, I'd like to try some other ideas and animation with similar theme, I might even make some more animation with this rig in the future. If I do, I'll add them to this...