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Showing posts from May, 2024

Conclusion

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For any project that I do, I always divide it into smaller parts first and then apply a simple linear approach to each part one after another that is: start one with primary idea -> finish primary idea -> experiment with small details -> finalize -> next part  Fortunately, for this project, the part division was already done as each animation was separate and I took one animation, applied this approach then moved onto the next one. I enjoyed working on the project very much because of the variety of ideas I was able to try and experiment with within such a short time and scope. With more time I'd take two things further: facial animation, and a final cloth pass. But I'm happy with where the set landed as a complete gameplay pack.          Like I described during my journey, I'd like to try some other ideas and animation with similar theme, I might even make some more animation with this rig in the future. If I do, I'll add them to this...

Final Workflow Part IV - Run Animation Cycle

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 So, the last animation in the list is the run animation. This one uses the fewest frames of the set — a full sprint has almost no ease-in or ease-out compared with the other cycles, where I had to build a lot of easing between each transition. Everything happens fast, so the cycle reads better lean.                                 If I take it further, the skirt is where I'd spend the time — there are a couple of angles I'd give one more cleanup pass. Otherwise I'm happy with how it landed.

Final Workflow Part III - Dash Animation Cycle

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 So, after having fun with the jump animation. The next thing on my list was the dash animation. For my workflow, I like to try a completely different or irrelevant part of the project after completing one part of my project because working on similar things for a long time can sometimes feel a bit boring. For example, if I started working on Run animation right after finishing my walk animation, the whole workflow process would feel a bit redundant as the walk and run have almost similar body movement and mechanics. But jumping up and dashing forward are two completely different sets of movements. This not only helps me stay motivated, but I feel like it also helps me practice variety of things one after another and compare the difference of different kinds of animation as the memory from making the previous animation is still pretty fresh when I'm trying something different. Another benefit is, I'll be able to see if I can retain the lessons for longer period of time (For exa...